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GetCPUDescriptorHandleForHeapStart stack corruption...

c++ccomdirectx-12direct3d12

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Can't render a triangle with D3D12...

directx-12direct3d12

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Get parent COM object from a child COM object...

cwinapicomdirectxdirect3d12

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Why GBuffers need to be created for each frame in D3D12?...

graphics3ddirect3ddirect3d12

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Can I safely change shader visible DescriptorHeap's content while executing...

game-enginedirect3ddirectx-12direct3d12

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Objects beyond the far clipping plane are rendered in perspective view...

c++directxmathdirect3d12

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Creating a texture from a image in DX 12 VC++...

c++visual-c++directxmanaged-directxdirect3d12

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Is it possible to combine HDR with MSAA in a DirectX 12 desktop application?...

directx-12hdrmsaadirect3d12

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Direct3D12 - which RootSignature takes precedence?...

hlsldirect3d12

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Is fullscreen really better than windowed mode in a Direct3D 12 application?...

c++graphicsdirect3d12

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mGPU (Multi-GPU) AFR with RTX 2060 & D3D12 possible?...

directxnvidiadirect3dvulkandirect3d12

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How to Map a D3D11On12 render target to memory?...

direct3d12direct3d11on12

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New to Direct3D programming: 11 vs 12...

direct3ddirect3d11direct3d12

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Getting display's refresh rate on D3D12...

c++winapidirectxdirect3d12

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W-Buffer(ing) in Direct3D 12...

bufferdirect3d12

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D3D12 Tiled Resources Tier 4...

direct3d12

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Convert DXBC to DXIL (DirectX Bytecode to DirectX Intermediate Language)...

directxdirect3dhlsldirectx-12direct3d12

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What is "Map Default Buffer" on Direct3D 12.0?...

c++bufferdirect3d12

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D3D12 unavoidable leak report...

c++memory-leaksdirect3d12

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What is ID3D12GraphicsCommandList::DiscardResource?...

directxdirect3ddirectx-12direct3d12

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What is the point of D3D12's SetGraphicsRootSignature?...

directx-12direct3d12

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D3D12 Dynamic indexing of textures with different formats...

hlslpixel-shaderdirectx-12direct3d12

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Direct x 12 image flickering on Intel graphic hard...

directx-12direct3d12

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What is the best way to update GPU resource with heap type upload?...

directx-12direct3d12

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Creating a swap chain with MSAA fails...

c++directxmsaadirect3d12

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Which format to use for a shader resource view into depth-stencil buffer resource?...

dxgidirectx-12direct3d12

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What is the D3D12 equivalent of D3D11 CreateTexture2D?...

directx-12direct3d12

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KeyDown latency C++ UWP Windows 10 Direct3D 12 Application...

c++inputuwpdirect3d12

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Is there something like vkCmdBlitImage for D3D12?...

graphicsmipmapsvulkandirect3d12

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Is Direct3D 12 supported on Windows 10 Mobile (phone)?...

windows-10-mobiledirect3d12

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