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Is there a way to receive as a string, the errors from DX12?...


directx-12direct3d12

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Multiple devices vs. one device with node masks used...


directx-12dxgidirect3d12multiple-gpu

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What is the best strategy to create root signature in d3d12?...


direct3ddirectx-12direct3d12

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Is it possible to make a D3D12 application in C?...


cdirectx-12direct3d12

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Vulkan: What exactly is the limit of 4 bound descriptor sets associated with in the hardware?...


graphicsvulkandescriptordirect3d12

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ID3D12GraphicsCommandList::ClearUnorderedAccessViewFloat Access violation reading location...


directx-12direct3d12

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Can I append vertexes to a default buffer using UpdateSubresources?...


c++direct3dvertex-bufferdirect3d12

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Why is D3D12GetDebugInterface failing with "no such interface supported" using Rust's ...


rustdirect3ddirect3d12windows-rs

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Switching D3D12 device in UWP app causes CreateSwapChainForCoreWindow to fail...


c++uwpdirect3d12

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Typed SRV always fetches zero...


directx-12direct3d12

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How do you draw text in DirectX 12?...


directdrawdirectx-12direct3d12

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IDXGISwapChain::GetCurrentBackBufferIndex returns wrong index...


directx-12direct3d12

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Question about D3D12 vertex drawing order...


c++direct3d12

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DX12 Triangle not showing up...


c++direct3d12

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Using the same buffer as input and output for a compute shader...


vulkandirect3d12

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D3D12_HEAP_TYPE_READBACK and DXGI_ERROR_DEVICE_HUNG...


directx-12direct3d12directml

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DRED GetAutoBreadcrumbsOutput() gives hresult DXGI_ERROR_UNSUPPORTED...


directx-12direct3d12

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Serialization of Root Signature in Direct3D12 works in debug mode, but not in release mode...


c++hlsldirect3ddirect3d12

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Direct3D with sRGB - Gamma Corrected Colors...


colorsdirect3dsrgbdirect3d12

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D3D12 Pipeline State Object use clarification...


c++directxdirect3d12

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Should I reuse the same constant buffer in multiple shader stages?...


hlsldirect3ddirect3d11direct3d12direct3d10

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Amortize rendering of Direct2D UI overlay for DirectX12...


directx-12direct3d12direct3d11on12

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What is subresource in Direct 3D 12?...


direct3d12

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How to get the size of a resource in Direct 3D 12?...


direct3d12

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What's the benefit of unmapping a resource in DirectX12...


virtual-memorydirectx-12direct3d12

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Getting the Address of a function that can only be called...


c++pointersdirectxdirect3d12

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Fullscreen mode not working in D3D12 raytracing samples...


visual-studio-2022raytracingwindows-11directx-12direct3d12

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DirectX 12 Ultimate graphics sample generates a D3D12 "CBV Invalid Resource" error...


visual-c++windows-11directx-12directxtkdirect3d12

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D3D12 Feature Level 12_2/Ultimate other features...


direct3d12

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How does the DownScale2x2 BasicPostProcess work in DirectX Tool Kit?...


directx-12direct3d12directxtk

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