I know the title didnt say much, but here I go with a clearer explanation:
I have made a tool/app in netbeans that extends JFrame. It has a button and i've added a keyListener when the button is pressed. It gets if the VK_DOWN button is pressed, if yes, it presses it 4 times and then presses enter. this works very fine, but I want to use this in a game. But when I have the app running, if i click on something else, it takes away the priority (i hope thats the right word here..), it doesnt work anymore unless I click on the app and make it top priority again..
Here is the code for the button:
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
jButton1.addKeyListener(new KeyAdapter() {
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
// TODO: Do something for the keyTyped event
}
public void keyPressed(KeyEvent e) {
// TODO: Do something for the keyPressed event
if (e.getKeyCode() == e.VK_L){
System.out.println("Works");
}
if (e.getKeyCode() == e.VK_DOWN){
System.out.println("Down Arrow Pressed!");
e.setKeyCode(e.VK_DOWN);
e.setKeyCode(e.VK_DOWN);
e.setKeyCode(e.VK_DOWN);
e.setKeyCode(e.VK_DOWN);
e.setKeyCode(e.VK_ENTER);
}
}
});
}
I want to press the VK_DOWN arrow key in the game and let the app press it 4 times and then press enter by itself. This works only when I'm running the app on top of everything else; but if Im running the game, the game takes the higher priority and so the app dont work ..
Please help.
You cannot do what you are looking to do with Java unless you use some native code.