I need to pass texture in shader file, but it is giving me error "Invalid call". Please help to tell where i am doing wrong ? Follow is code which is i have written. I am able to set all the parameter except Texture.
float progress;
float4 colBack;
float reverse;
sampler input : register(s0);
sampler Texture2 : register(s1);
//Code to get the parameterhandle
progressHandle = transitionEffect.GetParameter(null, "progress"));
reverseHandle= transitionEffect.GetParameter(null, "Reverse"));
Texture2Handle= transitionEffect.GetParameter(null, "Texture2"));
//Code to set the value
transitionEffect.SetValue(progressHandle, progress);
transitionEffect.SetValue(reverseHandle, Reverse);
transitionEffect.SetValue(Texture2Handle, smapleTexture);
I found the solution, this may be use for someone else for the same problem.
I need to make Texture structure to pass the texture in shader file. code as follow.
texture Texture;
sampler Texture2 = sampler_state
{
texture = <Texture>;
magfilter = LINEAR;
minfilter = LINEAR;
mipfilter = LINEAR;
AddressU = mirror;
AddressV = mirror;
};