I've been working with Love2d recently to build a Conway's Game of Life implementation.
I really like the framework, but I haven't been able to figure out how to modularize my code, which I feel is crucial to solid code structure.
What I'm wanting to do is be able to import a file that has different functions in it and be able to access that through my main lua file. I have been able to write scripts and run entire files, but not specific functions.
Is there a way to do this in Lua? If so, how?
Thanks!
You can use the require function in LÖVE. It works similarly to how it works in Lua.
-- lib.lua
local lib = {} -- table to store the functions
function lib.inc(x)
return x + 1
end
return lib
And here is how you require it in another file (for example, main.lua) and use it:
local lib = require('lib')
function love.load()
print(lib.inc(1)) -- prints '2' in the terminal
end