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Polyline Curvature Combs in Lua, Love2D...

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Lua Love: Mapping from isometric screen coordinates to game coordinates results in "off by one&...

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Using love2d timer, bug reporting 'Error hump/timer.lua:78: attempt to index local 'self&#39...

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Strange texture behavior on mesh in Love2D, Help needed to achieve the result I was expecting...

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How to get VSCode's Love2D Support extension to recognize my path?...

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Generate a random number, but every random seconds in LUA/Love2d...

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Lua Love2D, CS50's Introduction to Game Development, knife library Timer.tween syntax...

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Love2D on iPhone/iPad...

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Comparing multiple values in a table makes it that it choses to compare only one randomly...

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Is there a way to run my love2d game without installing love2d itself?...

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Two instances of a Lua "Class" are the same "object"...

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Clipping a polygon to only draw within a circle in Love2D...

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how can i fix diagonal movement being faster than normal movement? (lua/love2d)...

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Generating tables with unique addresses...

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Why are my billboarded quads being rendered this way?...

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Can't read file in Lua after I moved the .love file elsewhere...

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attempt to call method 'draw_self' (a nil value) error - when trying to call function of a t...

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Developer Console love2d...

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Writing a Debugger Love2d...

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Is there a way to package your Love2D game into a bytecode distributable?...

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lua/love2d - need to understand how pause in PlayState works in love2d breakout game...

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Love2D Error: main.lua:38: attempt to call method 'getHeight' (a nil value)...

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Resizing makes sprite disappear love2d...

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using a function from an outside script in love2d gives me an error...

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How to debug Lua Love2D with VSCode?...

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Lua Love2d Error, : attempt to call method a nil value...

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How can I make it so that only one of the draggable objects in my game can be moved at a time?...

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"function arguments expected near 'levelc'" when using LOVE...

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About Simple Tiled Implementation (sti)...

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Lua math.random explain...

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