I need to obtain disk geometry info, but something wrong and DeviceIoControl returning false. Any ideas how to fix it? Or Other examples using C# and kernel32 appreciated.
[DllImport("kernel32.dll")]
public static extern IntPtr CreateFile(
string lpFileName, int dwDesiredAccess, int dwShareMode,
IntPtr lpSecurityAttributes, int dwCreationDisposition,
int dwFlagsAndAttributes, IntPtr hTemplateFile);
private const int FILE_SHARE_READ = 1;
private const int OPEN_ALWAYS = 4;
private const int INVALID_HANDLE_VALUE = -1;
[DllImport("kernel32.dll", ExactSpelling = true)]
internal static extern bool DeviceIoControl(
IntPtr hDevice, int dwIoControlCode, IntPtr lpInBuffer, int nInBufferSize,
IntPtr lpOutBuffer, int nOutBufferSize, ref int lpBytesReturned, IntPtr lpOverlapped);
private const int IOCTL_DISK_GET_MEDIA_TYPES = 0x00070c00;
static void Main(string[] args)
{
IntPtr hflp = CreateFile(@""\\.\C:", 0, FILE_SHARE_READ, IntPtr.Zero, OPEN_ALWAYS, 0, IntPtr.Zero);
if ((int)hflp == INVALID_HANDLE_VALUE)
{ Console.WriteLine("CreateFile failed"); return; }
Type ts = typeof(DISK_GEOMETRY);
int ss = Marshal.SizeOf(ts);
int ssa = ss * 20;
IntPtr mptr = Marshal.AllocHGlobal(ssa);
int byret = 0;
bool ok = DeviceIoControl(hflp, IOCTL_DISK_GET_MEDIA_TYPES, IntPtr.Zero, 0,
mptr, ssa, ref byret, IntPtr.Zero);
if (!ok)
{ Console.WriteLine("DeviceIoControl failed"); return; }
int count = byret / ss;
int run = (int)mptr;
DISK_GEOMETRY gem;
for (int i = 0; i < count; i++)
{
gem = (DISK_GEOMETRY)Marshal.PtrToStructure((IntPtr)run, ts);
Console.WriteLine("MediaType={0} SectorsPerTrack={1}", gem.MediaType, gem.SectorsPerTrack);
run += ss;
}
Marshal.FreeHGlobal(mptr);
}
P.S I've already read msdn help on this.
IOCTL_DISK_GET_MEDIA_TYPES
appears to be legacy and no longer supported. At least that's the case on my OS (Win7 x64). Attempting to call DeviceIoControl
with IOCTL_DISK_GET_MEDIA_TYPES
results in error code 1, ERROR_INVALID_FUNCTION
.
I believe that you will need to use IOCTL_STORAGE_GET_MEDIA_TYPES_EX
instead.
My advice in this situation is to attempt to call the API functions from C++ first. That way you don't have to struggle with p/invoke and you know that all the structures and function prototypes are correct. Once you have worked out how to call the particular API function then translate into p/invoke.
As an aside, you should be a little more careful about your p/invokes. Take care to use uint
to match DWORD
, and make sure you use SetLastError=true
so that you can query the error code with Marshal.GetLastWin32Error()
.
Something like this:
[DllImport("kernel32.dll", SetLastError=true)]
public static extern IntPtr CreateFile(
string lpFileName, uint dwDesiredAccess, uint dwShareMode,
IntPtr lpSecurityAttributes, uint dwCreationDisposition,
uint dwFlagsAndAttributes, IntPtr hTemplateFile);
[DllImport("kernel32.dll", SetLastError=true)]
internal static extern bool DeviceIoControl(
IntPtr hDevice, uint dwIoControlCode, IntPtr lpInBuffer,
uint nInBufferSize, IntPtr lpOutBuffer, uint nOutBufferSize,
ref uint lpBytesReturned, IntPtr lpOverlapped);