I'm having really hard time with my pixelated 2D game. I'm using Cocos2D framework and the menu is driving me insane. I can change the setAliasTexParameters parameter with Sprites, but not for CCMenuItemImage.
I believe it is possible with CCMenuItemSprite, but I red you can't set it straight with that either and I can't seem to even get the menu work with CCMenuItem Sprites. It works nicely with CCMenuItemImages thought.
Here's the blurry buttons: http://cl.ly/0i1V3Y0e3u2k1t102H2a
For some unknown reason the left arrow button is sharp. I tried to change achor points, positions and paddings by 1 and 0.5 pixels but it didn't help. All the button sizes are even numbers.
This is my code for one of the MenuItems:
CCMenuItemImage *buttonMoveL = [CCMenuItemImage itemFromNormalImage:@"buttonMoveLeft.png" selectedImage:@"buttonMoveLeft2.png" block:^(id sender) {
// Do something
}
}];
And this is the Menu itself:
ActionsMenu = [CCMenu menuWithItems: buttonAttack, buttonMoveL, buttonMoveR, buttonDefend, nil];
ActionsMenu.position = ccp(240, 38);
[ActionsMenu alignItemsHorizontallyWithPadding:8];
All help is really much appreciated!
I got it working by using sprites in the menus. Here's my solution:
CCSprite *spriteDefend1 = [CCSprite spriteWithSpriteFrameName:@"buttonDefend1.png"];
CCSprite *spriteDefend2 = [CCSprite spriteWithSpriteFrameName:@"buttonDefend2.png"];
CCMenuItemImage *buttonDefend = [CCMenuItemSprite itemFromNormalSprite:spriteDefend1 selectedSprite:spriteDefend2 block:^(id sender) {
// Do something cool
}
}];