SomeClass.cs
public void clearscreen()
{
main.GraphicsDevice.Clear(Color.Black);
}
Why can't I clear the screen by calling on this method from another class?
protected override void Draw(GameTime gameTime)
{
GraphicsDevice.Clear(Color.Black);
spriteBatch.Begin();
mainMenu.MenuDraw();
spriteBatch.Draw(cursorTexture, cursorPosition, Color.White);
spriteBatch.End();
base.Draw(gameTime);
}
The clearscreen method is being called from within mainMenu.Draw();
You need to pass your GraphicsDeviceManager (most likely named 'graphics') to the class and call it as so.
graphics.GraphicsDevice.Clear(Color.Black);