I'm testing something with jMonkeyEngine and I'm attempting to have the camera follow a box spatial. I followed official instructions here:
http://jmonkeyengine.org/wiki/doku.php/jme3:advanced:making_the_camera_follow_a_character
When applying, what I learnt there I produced the following code:
@Override
public void simpleInitApp() {
flyCam.setEnabled(false);
//world objects
Box b = new Box(Vector3f.ZERO, 1, 1, 1);
Geometry geom = new Geometry("Box", b);
Material mat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
mat.setColor("Color", ColorRGBA.Blue);
geom.setMaterial(mat);
rootNode.attachChild(geom);
//Ship node
shipNode = new Node();
rootNode.attachChild(shipNode);
//Ship
Box shipBase = new Box(new Vector3f(0, -1f, 10f), 5, 0.2f, 5);
Geometry shipGeom = new Geometry("Ship Base", shipBase);
Material shipMat = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
shipMat.setColor("Color", ColorRGBA.Green);
shipGeom.setMaterial(shipMat);
shipNode.attachChild(shipGeom);
//Camera node
cameraNode = new CameraNode("Camera Node", cam);
cameraNode.setControlDir(ControlDirection.CameraToSpatial);
shipNode.attachChild(cameraNode);
initPhysics();
initKeys();
}
When the following code is called:
@Override
public void simpleUpdate(float tpf) {
//Update ship heading
shipHeading = shipHeading.mult(shipRotationMoment);
shipNode.setLocalRotation(shipHeading);
shipPos = shipPos.add(shipVelocity);
shipNode.setLocalTranslation(shipPos);
}
The box moves as is predicted but the camera stays where it is. The graph should be something like this:
Therefore the camera should be already bound to shipNode. What am I missing?
Reading through the tutorial you provided, it seems you might have a typo. You have:
cameraNode.setControlDir(ControlDirection.CameraToSpatial);
However, the tutorial has:
//This mode means that camera copies the movements of the target:
camNode.setControlDir(ControlDirection.SpatialToCamera);
Lower down in the tutorial it defines the difference between these 2 ControlDirections. The one the tutorial provides has the camera follow the movement of the object, whereas what you have the object follows the movement of the camera.
Hope this helps.