I am trying to fill a rectangle in 3 seconds of real time
I want the increment to be a constant value to look nice and not have acceleration
and I am having trouble understanding what to do
this is my code
// constant
// 1.0f = 100% of rectangle, 3 sec = 3000.0 miliseconds
float addValue = 1.0f/3000.0f;
public override void Update(GameTime gameTime)
{
newGameTime += gameTime.ElapsedGameTime.Milliseconds;
// once the percentage is set to 0 this starts
if ((percentage < 1))
{
// calculate value here in order to time
percentage += addValue;
}
}
I've been trying all kind of crazy math to get it right but i completely lost it. :( I know I should be using gameTime or newGameTime but I'm lost
I assume thats your update / rendering function.
Let's say, for example, that since the last rendering, 300ms elapsed. That means you'd have to add 100%/3000ms * 300ms = 10% to your rectangle.
-> You're missing the elapsed time in the calculation:
percentage += addValue * gameTime.ElapsedGameTime.Milliseconds;