With my Tile Editor that I created I get an Array like this:
int [][] Level02 = new int[][] {
{ 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 12},
{ 11, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 12},
{ 11, -1, -1, -1, -1, 13, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 13, -1, -1, 13, -1, -1, -1, -1, 12},
{ 11, 13, -1, -1, 27, 27, 27, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, 13, -1, -1, -1, -1, -1, 13, 13, -1, -1, -1, 13, 13, -1, -1, -1, 32, -1, -1, 27, 27, 25, 25, 27, 27, -1, -1, 32, 12},
{ 16, 16, 16, 16, 16, 16, 16, 16, 16, -1, -1, 13, 13, -1, -1, -1, 13, -1, -1, -1, 25, 25, 25, -1, -1, -1, 27, 27, 27, 27, -1, -1, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 16, 16, 16, 16, 16, 16, 1, 1, 1, 1, 1, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0}
}
So it prints out a 2 dimensional array.
The problem is that I have hundreds of these in one class and what to organize them to be able to do like: Levels.getlevelCount;
So I figured out that I could do a 3 dimensional Array: int [][][] AllLevels = new int [][][]
But my question is: Are there anyway to declare an array within another sort of like this:
int[][][] all = new int[][][]{
int [][] Level01= new int[][] {
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}};
int [][] Level02= new int[][] {
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1},
{ -1, -1, -1, -1, -1, -1, -1, -1, -1, -1}};
};
Above code gives a Compiling Error.
You can't do exactly what you have there but you can do this.
int [][] twod1 = {{1, 1,}, {-1, -1}};
int [][] twod2 = {{1, 1,}, {-1, -1}};
int [][][] threed = {twod1, twod2};
Or you can do it in reverse if you prefer.
int [][][] threed2 = {{{1, 1,}, {-1, -1}},
{{1, 1,}, {-1, -1}}};
int [][] twod3 = threed2[0];
int [][] twod4 = threed2[1];
You can also do it inline, I don't think its very readable though. If you do it inline you also can't use short hand initialization you actually have to declare the new int[][]
for each 2-dimensional int array.
int [][] twod5;
int [][] twod6;
int [][][] threed3 = { twod5 = new int[][]{{1, 1,}, {-1, -1}},
twod6 = new int[][]{ {1, 1,}, {-1, -1}}};