When I call "glXChooseVisual" (aka GLX.ChooseVisual in C#) it returns a null IntPtr. Now what confuses me is when I build the NeHe lesson02 basically using the same code it works (the only difference it being written in C).
Also when I step into code from the OpenTK and find when it calls "glXChooseVisual" it returns a valid Visual ptr, and I can't as of yet find anything im missing.
Also what bugs me is I have had this working in the past like a year ago. The reason i'm doing this is for a cross platform API thats not just limited to OpenGL so any help would be great.
I've tried all this on [Ubuntu 11.10 Nvidia 5700] and [Fedora 16 Nvidia 6100] and they both fail. You can copy and past this code in a Mono-C# console App to test it out.
using System;
using System.Runtime.InteropServices;
namespace TestGL
{
static class GLX
{
[DllImport("libX11", EntryPoint = "XOpenDisplay", ExactSpelling = true)]
public static extern IntPtr XOpenDisplay(IntPtr display_name);
[DllImport("libX11", EntryPoint = "XDefaultScreen", ExactSpelling = true)]
public static extern int XDefaultScreen(IntPtr dpy);
[DllImport("libGL", EntryPoint = "glXChooseVisual", ExactSpelling = true)]
public static extern IntPtr ChooseVisual(IntPtr dpy, int screen, int[] attribList);
public const int RGBA = 4;
public const int DOUBLEBUFFER =5;
public const int RED_SIZE = 8;
public const int GREEN_SIZE = 9;
public const int BLUE_SIZE = 10;
public const int ALPHA_SIZE = 11;
public const int DEPTH_SIZE = 12;
public const int None = 0x8000;
}
class MainClass
{
public static void Main (string[] args)
{
Console.WriteLine ("Hope this works!");
//Get DC
IntPtr dc = GLX.XOpenDisplay(new IntPtr(0));
int screen = GLX.XDefaultScreen(dc);
//Set BackBuffer format
int[] attrListDbl =
{
GLX.RGBA,
GLX.DOUBLEBUFFER,
GLX.RED_SIZE, 8,
GLX.GREEN_SIZE, 8,
GLX.BLUE_SIZE, 8,
GLX.DEPTH_SIZE, 16,
0
};
IntPtr visual = GLX.ChooseVisual(dc, screen, attrListDbl);
if (visual == IntPtr.Zero)
{
int[] attrListSgl =
{
GLX.RGBA,
GLX.RED_SIZE, 8,
GLX.GREEN_SIZE, 8,
GLX.BLUE_SIZE, 8,
GLX.DEPTH_SIZE, 16,
0
};
visual = GLX.ChooseVisual(dc, screen, attrListSgl);
}
if (visual == IntPtr.Zero)
{
Console.WriteLine("Failed to get visual.");
}
else
{
Console.WriteLine("Yahoo.");
}
//ctx = GLX.CreateContext(dc, visual, new IntPtr(0), true);
//GLX.MakeCurrent(dc, handle, ctx);
}
}
}
I found the issue. Don't know why I didnt have this issue a year ago but I just had to change "libGL" to "libgl.so.1" and it works.