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c++multithreadingscriptingluaterminate

How can I end a Lua thread cleanly?


My situation is that I'm using the Lua (C) API to execute a script held in a string. I would like the user to be able to terminate the execution of the script (this is essential if the script contains an infinite loop), how can I do this?

lua_State *Lua = lua_open();
char * code;
// Initialisation code
luaL_dostring(L, code);

Solution

  • You can use a hook to callback to C every time lua executes a line of the script. In this hook function you can check if the user wanted to quit, and call lua_error if they did.

    static bool ms_quit = false;
    
    void IWantToQuit()
    {
        ms_quit = true;
    }
    
    void LineHookFunc(lua_State *L, lua_Debug *ar)
    {
        if(ar.event == LUA_HOOKLINE)
            if(ms_quit == true)
                luaL_error(L, "Too Many Lines Error");
    }
    //...
    
    lua_State *Lua = lua_open();
    char * code;
    // Initialisation code
    lua_sethook(Lua, &LineHookFunc, LUA_MASKLINE, 0);
    luaL_dostring(L, code);