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c#reflectionpropertyinfo

How to differentiate between value-type, nullable value-type, enum, nullable-enum, reference-types through reflection?


How to differentiate between value-type, nullable value-type, enum, nullable-enum, reference-types through reflection?

enum MyEnum
    {
        One,
        Two,
        Three
    }

    class MyClass
    {
        public int IntegerProp { get; set; }
        public int? NullableIntegerProp { get; set; }
        public MyEnum EnumProp { get; set; }
        public MyEnum? NullableEnumProp { get; set; }
        public MyClass ReferenceProp { get; set; }
    }

    class Program
    {
        static void Main(string[] args)
        {   
            Type classType = typeof(MyClass);

            PropertyInfo propInfoOne = classType.GetProperty("IntegerProp");
            PropertyInfo propInfoTwo = classType.GetProperty("NullableIntegerProp");
            PropertyInfo propInfoThree = classType.GetProperty("EnumProp");
            PropertyInfo propInfoFour = classType.GetProperty("NullableEnumProp");
            PropertyInfo propInfoFive = classType.GetProperty("ReferenceProp");

            propInfoOne.???
            ...............
            ...............
        }
    }

Where in the propInfo...s these information can be retrieved?


Solution

  • Here is how you check for enum, nullable, primitve and value types;

    Console.WriteLine(propInfoOne.PropertyType.IsPrimitive); //true
    Console.WriteLine(propInfoOne.PropertyType.IsValueType); //false, value types are structs
    
    Console.WriteLine(propInfoThree.PropertyType.IsEnum); //true
    
    var nullableType = typeof (Nullable<>).MakeGenericType(propInfoThree.PropertyType);
    Console.WriteLine(nullableType.IsAssignableFrom(propInfoThree.PropertyType)); //true
    

    Note that value types and primitives are different things. Primitives are simply shorthands that map to types (e.g bool > System.Boolean). Value types are passed by value; they are struct(ure)s not classes.