I am trying to create a memory game in Java. Something like this, but much more simplier -> http://www.zefrank.com/memory/
Here is my code:
import javax.swing.*;
public class Memoriin {
public static void main(String[] args) {
JFrame frame = new MemoriinFrame();
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
}
And:
import java.awt.*;
import java.awt.event.*;
import java.util.*;
import javax.swing.*;
public class MemoriinFrame extends JFrame {
private static final long serialVersionUID = 1L;
public static final int DEFAULT_HEIGHT = 600;
public static final int DEFAULT_WIDTH = 800;
public JButton button[] = new JButton[8];
ArrayList<ImageIcon> icons = new ArrayList<ImageIcon>();
ImageIcon tail = new ImageIcon("foto.jpg");
ImageIcon photo1 = new ImageIcon("foto1.jpg");
ImageIcon photo2 = new ImageIcon("foto2.jpg");
ImageIcon photo3 = new ImageIcon("foto3.jpg");
ImageIcon photo4 = new ImageIcon("foto4.jpg");
ImageIcon photo1copy = photo1;
ImageIcon photo2copy = photo2;
ImageIcon photo3copy = photo3;
ImageIcon photo4copy = photo4;
public MemoriinFrame() {
setTitle("Memory Game");
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
setLayout(new GridLayout(2, 4));
addIcons();
for(int i = 0; i <= 7; i++) {
button[i] = new JButton();
button[i].setIcon(tail);
button[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
performActionEventHandler();
}
});
add(button[i]);
}
}
public void performActionEventHandler() {
// how can I link each button with a specific picture?
}
public void addIcons() {
icons.add(photo1);
icons.add(photo2);
icons.add(photo3);
icons.add(photo4);
icons.add(photo1copy);
icons.add(photo2copy);
icons.add(photo3copy);
icons.add(photo4copy);
Collections.shuffle(icons);
}
public void tailToImage(JButton button) {
button.setIcon(icons.get(0));
icons.remove(0);
}
}
So, I am trying to link a button with a specific picture. I tried to do that, but I had an unnecessary result: if I click a button then picture changes to a random picture. But I have 8 buttons and 8 pictures and I want to link them, so that each button goes with the same picture all game long.
P.S. English is not my native language.
In order to associate a button and a Picture, it is wiser to have a Mapping between them. You can use something like.
Map<JButton, ImageIcon>
Now the above is a very crude relation between a button and an Icon. You may have to improvise on this. Something like this..
Image source : For foto1 through foto4 I took the avatar of the top 4 users from Stackoverflow.
ImageIcon photo1 = new ImageIcon("foto1.jpg");
ImageIcon photo2 = new ImageIcon("foto2.jpg");
ImageIcon photo3 = new ImageIcon("foto3.jpg");
ImageIcon photo4 = new ImageIcon("foto4.jpg");
ImageIcon photo1copy = new ImageIcon("foto1.jpg");
ImageIcon photo2copy = new ImageIcon("foto2.jpg");
ImageIcon photo3copy = new ImageIcon("foto3.jpg");
ImageIcon photo4copy = new ImageIcon("foto4.jpg");
Map<JButton, ImageIcon> buttonImage = new HashMap<JButton, ImageIcon>();
public MemoriinFrame() {
setTitle("Memory Game");
setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
setLayout(new GridLayout(2, 4));
for(int i = 0; i <= 7; i++) {
button[i] = new JButton();
button[i].setIcon(tail);
button[i].addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
performActionEventHandler((JButton)e.getSource());
}
});
add(button[i]);
}
addIcons();
}
public void performActionEventHandler(JButton clickedButton) {
clickedButton.setIcon(buttonImage.get(clickedButton));
}
public void addIcons() {
icons.add(photo1);
icons.add(photo2);
icons.add(photo3);
icons.add(photo4);
icons.add(photo1copy);
icons.add(photo2copy);
icons.add(photo3copy);
icons.add(photo4copy);
Collections.shuffle(icons);
for(int i=0;i<icons.size();i++){
buttonImage.put(button[i], icons.get(i));
}
}
NOTE : This is not a COMPLETE bug free answer since I was just playing with it. And it has a lot of scope to be refactored. But this should be very much enough to get you going.