I'm having trouble referencing other scripts in my unity project from boo scripts. For example, SendMessage is a MonoBehavior I created elsewhere, doing this:
import UnityEngine
class MissionIcon (SendMessage):
def Start ():
pass
def Update ():
pass
throws a "The name SendMessage does not denote a valid type (not found). adding an
import SendMessage
throws a "Namespace SendMessage not found", adding
import SendMessage from Scripts.GUI.menus
(my script is under Assets/Scripts/GUI/menus) complains that that's not an assembly, and adding
import SendMessage from "Scripts/GUI/menus"
says the same thing. So.. how do I do this? Thanks and sorry about the total n00bness of the question
I think, you have to import script as any other unity asset. Look at http://unity3d.com/support/documentation/Manual/Asset%20Import%20and%20Creation.html