So I have four coordinates of corners of a rectangle (blue) in a 3D coordinate system (red). I want to create some matrix to convert any given point on the rectangle in the red coordinate system into a (2D) point in the green coordinate system.
I guess this resembles a transformation from a camera in a 3D model to the screen, but I don't have coordinates and vectors of the camera. Are there articles or ideas you can recommend on this or do you even have a matrix/algorithm to share?
When making transitions from one coordinate system to other the principal action is to align those systems. Here what you need is to:
In linear algebra transformations are applied in reverse order, hence given point p in 3D space, you get the result by:
R2 * R1 * T * p
Wikipedia articles about Translation Matrix and Rotation Matrix are good resources about how to compute these matrices.
As a final reminder, you need to use homogenous form of the coordinate, i.e.; p(x,y,z,1)