I am using AS2 and I'm looking for a way to scale an MC from the center meaning that the width will expand equally on both sides.
For example .. If the movie clips needs to expand +10 then it would be +5 on the left and +5 on the right.
So, in order to simulate the movie clip going forward the position on the left would offset -5 then scale.
Hope this makes sense, if not just let me know.
If all you care about is scaling, it's somewhat easy to do it:
var widthDiff : Number = newWidth - mc._width;
var heightDiff : Number = newHeight - mc._height;
var bounds:Object = mc.getBounds(this);
var moveXPerc : Number = (bounds.xMin / (bounds.xMin + bounds.xMax))-0.5;
var moveYPerc : Number = (bounds.yMin / (bounds.yMin + bounds.yMax))-0.5;
mc._width = newWidth;
mc._height = newHeight;
mc._x = mc._x + (moveXPerc * widthDiff);
mc._y = mc._y + (moveYPerc * heightDiff);