I have an DLL that has this in its h file:
extern "C" __declspec(dllexport) bool Connect();
and in the c file:
extern "C" __declspec(dllexport) bool Connect()
{
return false;
}
In c# i have the following code:
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
private delegate bool ConnectDelegate();
private ConnectDelegate DLLConnect;
public bool Connect()
{
bool l_bResult = DLLConnect();
return l_bResult;
}
public bool LoadPlugin(string a_sFilename)
{
string l_sDLLPath = AppDomain.CurrentDomain.BaseDirectory;
m_pDLLHandle = LoadLibrary(a_sFilename);
DLLConnect = (ConnectDelegate)GetDelegate("Connect", typeof(ConnectDelegate));
return false;
}
private Delegate GetDelegate(string a_sProcName, Type a_oDelegateType)
{
IntPtr l_ProcAddress = GetProcAddress(m_pDLLHandle, a_sProcName);
if (l_ProcAddress == IntPtr.Zero)
throw new EntryPointNotFoundException("Function: " + a_sProcName);
return Marshal.GetDelegateForFunctionPointer(l_ProcAddress, a_oDelegateType);
}
For some weird reason the connect function always returns true no matter what the return value is in the C++. I've tried changing the calling convention to StdCall in C#, but the problem stays.
Any ideas?
The problem propably is in the "bool". In MSVC sizeof(bool) is 1 while sizeof(BOOL) is 4! BOOL is the type used by windows API to express a boolean value, and is a 32 bit integer. So C# expets a 32 bit value but u are prividing a 1 byte value, so u are getting "garbage".
There are two solutions:
1) u change your C code to return BOOL or int.
2) You change the C# code adding [return:MarshalAs(UnmanagedType.I1)]
attribute to your dll import functions.