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Can I flip texture in cocos2d's particle system?


I want to make an particle effect for fallen leaf or little paper fallen from above, like it was autumn or on a wedding. So I think maybe I could use a texture for leaf or paper, let them fallen from sky, in the mean time, texture should flip X/Y randomly. But I can't find any property or method to let me do this.

So my question is, can I? If I can't flip texture anyway, how can I make the effect?


Solution

  • The CCParticleSystem itself can't flip the textures randomly.

    But since CCParticleSystem derives from CCNode you could try and set the scaleX/scaleY property to -1 to flip the entire particle system. That way you could run two particle systems at the same location, one flipped and the other unflipped.