Can somebody give an example of opening asset file in apk, which is called from native code? SDL 1.3 have "Android_JNI_FileOpen()" function, but I can't understand how to use it.
Actually what you need to do is to create SDL_RWops from file - on Android file is taken from apk. So simple.
Old code:
/* Load graphics */
image = IMG_Load("/sdcard/imagename.type");
New code:
/* Load graphics */
SDL_RWops *file = SDL_RWFromFile("imagename.type", "rb");
image = IMG_Load_RW(file, 1);
P.S. File must be in "assets" directory in apk.