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c++physicshardware-acceleration

Are there any open source, hardware-accelerated crossplatform physics libraries with C++ bindings?


I'm working on a game using OpenGL and C++. I would really like hardware accelerated physics, but cross-platform. Is there anything out there, maybe implemented in OpenCL?


Solution

  • The Bullet physics library is an excellent choice. It's a C++ library, with comprehensive OpenGL demos, and supports OpenCL acceleration.