To make MyStruct
publicly accessible, you should use the pub
keyword when defining the struct. Here's how you can do it:
pub
for MyStruct
:pub fn main() void {
const add = fn(a: i32, b: i32) i32 {
return a + b; // Semicolon added here
};
pub const MyStruct = struct { // Struct is now public
field1: i32,
field2: i32,
};
// Example usage of MyStruct
const instance = MyStruct{
.field1 = 10,
.field2 = 20,
};
const result = add(instance.field1, instance.field2);
}
pub const MyStruct
: The pub
keyword makes MyStruct
accessible from other modules/files.Now, MyStruct
is public and can be used elsewhere in your project.
https://chatgpt.com/c/be9b787c-671d-4272-b7bc-c70780e0281d
how to use code? I don't know.
This will add two integers, and I just started looking at getting started 10 minutes ago:
const std = @import("std");
pub const MyStruct = struct { // Struct is now public
field1: i32,
field2: i32,
};
// Example usage of MyStruct
const instance = MyStruct{
.field1 = 10,
.field2 = 20,
};
fn add(a: i32, b: i32) i32 {
return a + b; // Semicolon added here
}
pub fn main() void {
var result: i32 = 0;
result = add(instance.field1, instance.field2);
std.debug.print("{}\n", .{result});
}