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c#unity-game-engineblenderprocedural-generation

Can I convert mesh (generated by script) to FBX file (or someting else that is compatible with blender). Unity


I have an island that is procedurally generated in unity using a script, and it would be good if I could somehow export the island I like and put it into blender. I need to model structures that will be suitable for the island.

I have no idea how to do this.

Thanks for any help


Solution

  • In the Unity editor, go up to the top menu bar (file, edit, asset, ect...). From Window drop down to PackageManager. Open it. In the package manager go to the upper left of the window there is a tab that starts with packages:and a name is in this field. Click it to drop down some options. Select Unity Registry to access all of the modules and add-ons Unity includes for free. In the search bar, type FBX Exporter. Download it and read the API. You should have no problem exporting your meshes.