I create a new project, add a root Node2D
called 'Level' and attach a script:
using Godot;
using System;
public partial class Level : Node2D
{
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
Console.WriteLine("hello");
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}
After running the game, nothing appears in the output: screenshot of output (I do have all the output types enabled)
When I try throwing an exception from the function:
public override void _Ready()
{
Console.WriteLine("hello");
throw new Exception("test");
}
Then we do see the error. sc of output
What am I missing here? Thanks in advance.
using static Godot.GD;
public class Test
{
static Test()
{
Print("Hello"); // Instead of GD.Print("Hello");
}
}