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How do I temporarily disable physics collision on a RigidBody in Godot?...


godotgodot4

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How do I convert JSON object to Godot Native dictionary?...


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Resumed function 'beginRound()' after await, but script is gone. Godot Await Error...


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Godot 4.2.2: Area3D cant collide with CSGBoxes or StaticBodies...


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How to make smooth rotation of one object after another using godot 4 and GDscript?...


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Encoding characters correctly in a Godot Project exported for Web...


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(GODOT 4.3) how to make it so that the player that moves via tilemap move forever when an arrow key ...


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Cannot install godot plugin on rider 2024.2.7...


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Godot is returning a null value for a very real reference...


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Invalid call. Nonexistent function 'instantiate' in base 'GDScript'...


godotgdscriptgodot4

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Godot 4.2 C# signal ready fails to emit on loaded packed scene...


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How do I fix an error while building Godot...


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Missing triangles in icosphere when using ArrayMesh...


godotgodot4procedural-generation

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Godot 4 3d Gdscript get object collided with...


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Godot closes automaticaly when reopen a specific scene...


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How to make CharacterBody3D fly at certain height above the ground?...


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Godot 4 Array append changes all existing records as well...


arraysappendgodotgodot4

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How to calculate Transform3D given position, rotation and scale?...


godotgdscriptgodot4

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In Godot 4, Shader not shading the correct pixels...


shadergodotfragment-shadergodot4

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Checking for a click on Area2D before it is considered unhandled...


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How to iterate through an array to convert to JSON...


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How to run my html5 game made with godot 4 on my own website?...


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Why is intersect_ray saying i have too many arguments in godot 4.2.2?...


godotgodot4

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Incorrect operation of the bsearch method in godot 4...


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Escape Block Textures Not Loading After Leaving First Room...


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Why is it that when I use set_shader_parameter, the sprite dissapears instead of changing to the sta...


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Slow Ollama API - how to make sure the GPU is used...


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Godot4. How to detect collisions ONLY by the first iteration...


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Error "name 'BoolVariable' is not defined" when using SCons on Godot with C++...


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