I've managed to write a csharp websocket server and clients can connect, however the clients send a ping
message but the server doesnt respond with a pong
so the client drops the connection.
On further investigation, it turns out I need to have a ReadAsync
running to capture the ping message, but then it's in an await state so blocks everything!
I would love to get to the underlying socket so I could do a socket.available
to check for read data but thats not possible.
So how are you supposed to write a websocket server in c# (and dont say SignalR!) that responds to a ping and can determine if the client has dropped!
using System.Net.Sockets;
using System.Net.WebSockets;
using System.Text;
class Program
{
static async Task ClientHandler(HttpContext context)
{
using WebSocket socket = await context.WebSockets.AcceptWebSocketAsync();
Console.WriteLine("Websocket client connected from {0}", socket.SubProtocol);
var buffer = new byte[1024 * 4];
WebSocketReceiveResult payload = await socket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
string? message = Encoding.UTF8.GetString(buffer);
Console.WriteLine("Received {0}", message);
// workaround for replying to ping from client which requires ReceiveAsync to be active
// Task.Run(async () =>
// {
// await socket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
// });
while (socket.State == WebSocketState.Open)
{
Console.WriteLine("Sending message...");
byte[] msg = System.Text.Encoding.Default.GetBytes("Hello, World!");
await socket.SendAsync(new ArraySegment<byte>(msg, 0, msg.Length), payload.MessageType, true, CancellationToken.None);
Thread.Sleep(200);
}
await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, "No more messages", CancellationToken.None);
Console.WriteLine("Connection closed");
}
static void Main()
{
var app = WebApplication.CreateBuilder().Build();
app.UseWebSockets();
app.Use(async (context, next) =>
{
if (context.Request.Path == "/")
if (context.WebSockets.IsWebSocketRequest)
await ClientHandler(context);
else
context.Response.StatusCode = StatusCodes.Status400BadRequest;
else
await next(context);
});
app.Run("http://127.0.0.1:8001");
}
}
check this code:
class Program
{
static async Task ClientHandler(HttpContext context)
{
using WebSocket socket = await context.WebSockets.AcceptWebSocketAsync();
Console.WriteLine("WebSocket client connected.");
var buffer = new byte[1024 * 4];
// Task to continuously receive messages
var receiveTask = Task.Run(async () =>
{
while (socket.State == WebSocketState.Open)
{
var result = await socket.ReceiveAsync(new ArraySegment<byte>(buffer), CancellationToken.None);
if (result.MessageType == WebSocketMessageType.Close)
{
await socket.CloseAsync(WebSocketCloseStatus.NormalClosure, "Closing", CancellationToken.None);
Console.WriteLine("WebSocket client disconnected.");
}
else if (result.MessageType == WebSocketMessageType.Text)
{
var message = Encoding.UTF8.GetString(buffer, 0, result.Count);
Console.WriteLine("Received message: {0}", message);
}
else if (result.MessageType == WebSocketMessageType.Binary)
{
Console.WriteLine("Received binary message of length: {0}", result.Count);
}
}
});
// Task to continuously send messages
var sendTask = Task.Run(async () =>
{
while (socket.State == WebSocketState.Open)
{
var msg = Encoding.UTF8.GetBytes("Hello, World!");
await socket.SendAsync(new ArraySegment<byte>(msg, 0, msg.Length), WebSocketMessageType.Text, true, CancellationToken.None);
await Task.Delay(200);
}
});
await Task.WhenAny(receiveTask, sendTask);
Console.WriteLine("WebSocket connection closed.");
}
static void Main()
{
var builder = WebApplication.CreateBuilder();
var app = builder.Build();
app.UseWebSockets();
app.Use(async (context, next) =>
{
if (context.Request.Path == "/ws")
{
if (context.WebSockets.IsWebSocketRequest)
{
await ClientHandler(context);
}
else
{
context.Response.StatusCode = StatusCodes.Status400BadRequest;
}
}
else
{
await next(context);
}
});
app.Run("http://127.0.0.1:8001");
// or app.Run("http://0.0.0.0:8001");
}
}
Solution no.2: You can use Fleck library
public class Program
{
public static void Main(string[] args)
{
var host = CreateHostBuilder(args).Build();
// Start Fleck WebSocket server
StartWebSocketServer();
host.Run();
}
public static IHostBuilder CreateHostBuilder(string[] args) =>
Host.CreateDefaultBuilder(args)
.ConfigureWebHostDefaults(webBuilder =>
{
webBuilder.UseStartup<Startup>();
});
private static void StartWebSocketServer()
{
var server = new WebSocketServer("ws://0.0.0.0:8181");
server.Start(socket =>
{
socket.OnOpen = () => Console.WriteLine("Client connected!");
socket.OnClose = () => Console.WriteLine("Client disconnected!");
socket.OnMessage = message =>
{
Console.WriteLine("Received message: " + message);
socket.Send("Echo: " + message);
};
});
Console.WriteLine("WebSocket server started on ws://0.0.0.0:8181");
}
}
public class Startup
{
public void ConfigureServices(IServiceCollection services)
{
}
public void Configure(IApplicationBuilder app, IWebHostEnvironment env)
{
app.UseRouting();
app.UseEndpoints(endpoints =>
{
endpoints.MapGet("/", async context =>
{
await context.Response.WriteAsync("Hello World!");
});
});
}
}