I'm making a football game and I want to set the score of both teams to 0 once a new Player joins(it's a 1v1 game so that makes sense). Im using Unity 2022.3.1.16f1 and the latest version of Mirror.
I've tried using OnPlayerConnected()
which did'nt work I also looked at the documentation and tried using OnClientConnect()
which didn't exist.
I found out what's wrong... You can only use OnPlayerConnected()
in a script thats of the type NetworkManager
which mine wasn't. I found a way around it by just referencing said script in my actual NetworkManager
and then setting the varible in OnPlayerConnect()
in the NetworkManager
... hope that helps anyone facing the same/a similar issue.