Consider the following set up, I have a 2D like array using scrollviewrect vertical and vertial layout group. And then in side with child of horizontal layout group.
EDIT: It happens when I run the game, not in the editor.
EDIT2: The map icons are Buttons, I have tried removing the Button script but it is still the same
My issue is I can drag it up and down only if I click between the icons, but when I click on the icons it wont drag.
Is it because my icon have click event implemented that blocks the drag event? How do I fix it?
The solution is close to what TheQuaX has, but I find a better way which is to pass the event to the scroll.
Here is the code I found on unity forum.
https://forum.unity.com/threads/child-objects-blocking-scrollrect-from-scrolling.311555/
public class FixScrollRect: MonoBehaviour, IBeginDragHandler, IDragHandler, IEndDragHandler, IScrollHandler
{
public ScrollRect MainScroll;
public void OnBeginDrag(PointerEventData eventData)
{
MainScroll.OnBeginDrag(eventData);
}
public void OnDrag(PointerEventData eventData)
{
MainScroll.OnDrag(eventData);
}
public void OnEndDrag(PointerEventData eventData)
{
MainScroll.OnEndDrag(eventData);
}
public void OnScroll(PointerEventData data)
{
MainScroll.OnScroll(data);
}
}