This is what I'm trying to achieve vs. what I have so far:
Box(
modifier = Modifier
.border(
width = 1.dp,
brush = Brush.linearGradient(colors = listOf(Color(0xFFEB00FF), Color(0xFF000AFF))),
shape = RoundedCornerShape(2)
)
.height(353.dp)
.width(534.dp)
.background(
color = Color.White,
shape = RoundedCornerShape(2)
)
.shadow(
shape = RoundedCornerShape(2),
elevation = 12.dp,
ambientColor = Color(0xFF9FA3F8),
spotColor = Color(0xFF9FA3F8)
),
)
Building on my comment to the question, the "strange behavior" that the shadow seems to bleed inwards is caused by the graphics layer created by shadow
overlaying the background
. That can be easily fixed by just switching the order in which those two modifiers are applied.
I interpreted your response that this is sufficient for you, although the resulting shadow won't radiate uniformily in all directions as it does in your reference screenshot.