I'm looking for some method to draw half transparent figures within the draw2d framework.
Currently I'm using setAlpha()
of org.eclipse.draw2d.Graphics
. The problem is that it slows down the whole UI, if I draw more than one half transparent figure.
Here was another question regarding the perfomance of it [1]
. It targets SWT on Linux, I target both Linux and Windows. The windows (Win7) system has a 3D capable graphic card and a i7 q720. The Linux machine is even better equipped and has also 3D, so I think it's not a performance issue of the platform.
My question is: Is there a performant way to achieve alpha blending in draw2d?
I've tried to use OpenGL respectivly LWJGL. Since draw2d and OpenGL can't be mixed up and I must rely on draw2d, I thought I could do something like this: draw2d -> OpenGL -> draw2d
here where canvas
is the Canvas where the OpenGL drawing happens and c1
is the Canvas where I want to get the drawn OpenGL picture. But my attempt to copy the OpenGL drawings doesn't work it gets me just the underlying Canvas (canvas
) background. Besides this I'm not sure if this would improve the "perormance" anyway...
Thanks,
atx
This issue is known but unsolved. On the mailing list of draw2d there is a thread regarding this issue: mailing list
TL;DR: A possible solution was dropped because of license issues between LWJGL and Eclipse.