I have used Spline
to animate a GameObject
I want to disappear my GameObject
when it is on Knot[4]
and re-visible it on Knot[6]
. But I don't know exactly how to do this. Is there any way to achieve this? Thanks in advance.
You're probably looking for SplineUtility.ConvertIndexUnit()
. SplineUtility.Evaluate()
might also help, depending on what you need. For real-time tracking, I don't think you can avoid the dreaded Update()
way of putting if-checks there. I haven't found any runtime events, unfortunately.