I wanted to setup the layers that my Player interacts to, but it still triggers with unwanted layers. I have disabled whole collision matrix in project settings:
Here's my Player settings:
And ProjectileCleaner settings:
I have next script attached to 'Player' gameObject, but my Player still triggers with 'ProjectileCleaner' layer. Why?
public class PlayerCollisionController : MonoBehaviour
{
void OnTriggerEnter2D(Collider2D other)
{
Debug.Log("trigger: " + other.name);
}
}
Because the layer collision matrix only affects (physical) collision detection, and trigger related callbacks will always be called, if you don't care about them, just ignore them.
void OnTriggerEnter2D(Collider2D other)
{
if(other.gameObject.CompareTag("ProjectileCleaner"))
return;
}