I have pretty straightforward C# console app. It will be a process that add double
variables that were passed from go part.
double sum = 0;
bool flag = true;
while(flag) { // exit on convert error
var str = Console.ReadLine(); // ask string
double addend;
flag = double.TryParse(str, out addend); // convert to double
sum += flag ? addend : 0; //add on success
Console.WriteLine(sum);
}
return 0;
And my go part is simple too. It create process with previous console app, send strings to it and read back results.
package main
import (
"fmt"
"io"
"log"
"os/exec"
)
func main() {
cmd := exec.Command("%path to app%\\ConsoleApp.exe") // process that will be started
stdout, err := cmd.StdoutPipe() // use std out pipe
if err != nil {
log.Fatal(err)
}
stdin, err := cmd.StdinPipe() // use std in pipe
if err != nil {
log.Fatal(err)
}
if err := cmd.Start(); err != nil { // start
log.Fatal(err)
}
for true {
var w1 string
_, err := fmt.Scanln(&w1) // read line
if err != nil {
log.Fatal()
}
go func() {
io.WriteString(stdin, w1) // pass it to console app
}()
read, err := io.ReadAll(stdout) // read result
fmt.Println(read)
if err != nil {
log.Fatal()
}
}
}
I start debug for process of console app (it appears in task manager, RMC - Debug) but there is symbol errors, so I can't even understand did my app get the string or didn't.
That's only half of my trouble. I think once or twice my console app got string (I mean in previous times), but only there first one, cause pipe closes after transmition/copying from it. So how can I control this? I want to do several transactions, write and read, and close pipes only when I need it.
EDIT: I've changed ConsoleApp a bit. Now it looks like this:
double sum = 0;
bool flag = true;
while(flag) {
var str = Console.ReadLine();
double addend;
flag = double.TryParse(str, out addend);
// File creation will indicate that message was recieved.
using(StreamWriter writer = new StreamWriter("t.txt")) {
writer.WriteLine($"{flag}");
}
sum += flag ? addend : 0;
Console.WriteLine(sum);
}
return 0;
So, @maxm was realy close (or even has got the solution, but it didn't work with me, fsr).
The go part:
package main
import (
"bufio"
"fmt"
"log"
"os/exec"
)
func main() {
cmd := exec.Command("%path to the exe%")
stdout, err := cmd.StdoutPipe()
if err != nil {
log.Fatal(err)
}
stderr, err := cmd.StderrPipe()
if err != nil {
log.Fatal(err)
}
scanner := bufio.NewScanner(stdout)
stdin, err := cmd.StdinPipe()
if err != nil {
log.Fatal(err)
}
if err := cmd.Start(); err != nil {
log.Fatal(err)
}
for {
var w1 string
_, err := fmt.Scanln(&w1)
w2 := []byte(w1) // important! You need convert string to byte array
if err != nil {
log.Fatal()
}
if _, err := stdin.Write(w2); err != nil { // pass byte array
log.Fatal(stderr)
panic(err)
}
if scanner.Scan() {
read := scanner.Text()
fmt.Println(read)
} else {
if err := scanner.Err(); err != nil {
panic(err)
}
}
}
}
C# part is pretty easy. First of all you need restore string from byte array:
public static string ByteArrayToString(this byte[] byteArray, int size) {
// get decoder to decode input encoding
var decoder = Console.InputEncoding.GetDecoder();
// count char that will be restored
int charCount = decoder.GetCharCount(byteArray, 0, size);
// initialize char array
char[] charArray = new char[charCount];
// restore to char array
decoder.GetChars(byteArray, 0, size, charArray, 0);
// get and return string from our char array
return new string(charArray);
}
Main part is next:
double sum = 0;
bool flag = true;
while(flag) {
string str;
using Stream stdin = Console.OpenStandardInput(); // for reading
byte[] buffer = new byte[2048];
int bytes = 0; // bytes count
while((bytes = stdin.Read(buffer, 0, buffer.Length)) > 0) { // read
str = buffer.ByteArrayToString(bytes); // restore string
flag = double.TryParse(str, out double addend);
sum += flag ? addend : 0;
Console.WriteLine(sum); //write
if(!flag)
break;
}
}
return 0;