Using System.Net.Sockets
I run ReceiveAsync()
method and it works correctly. But when a client program shuts down, the socket leaves OverlappedData
in memory. What is it and how can I remove it? Unfortunately I can't just leave it, because is it a memory leak. Could you help me, please?
15 000 000
is a size of the socket's buffer to receive messages.
I tried to find some solutions to solve the problem but I didn't succeed.
So. One of the solutions is using Receive()
instead of ReceiveAsync()
. It does work correctly and it doesn't create any memory leaks.
But I'd still like to know if there is any way to remove OverlappedData
from memory. I can't believe that there is no way to use ReceiveAsync()
without creating memory leaks.