I am getting stuck on loading a texture via pixi 7 new Asset package. What I want to do is loading the ressource (png file) via asset loader. Then create a TilingSprite with the loaded ressource as texture. The following code will never finish:
const textureFromAsset = PIXI.Texture.from(assets.tiles);
const gridFromAsset = new PIXI.TilingSprite(textureFromAsset, 250, 250);
app.stage.addChild(gridFromAsset);
The ressource is loaded and shown correctly by using a Sprite. How can I load textures via pixi asset loader?
A full codepen example is here
Qick Solution: There is no need to create an extra texture. The asset can go as texture:
const gridFromAsset = new PIXI.TilingSprite(assets.tiles, 250, 250);