Recently I installed godot and decided to make a game but there was a problem: I added Area2d for character for collision detection but the area2d sprite is kind of sick because it is overlapping the ground see:
See it is over lapping Please solve
Please solve it is very important
For @TheJalfireKnight
Heres a suggestion: I am assuming you are using a physics body for the character (CharacterBody, StaticBody, ect.). If you just want collisions so it can't pass through the ground, just add a collision shape as the child of your character. Like this:
Player
|
--Sprite2D
|
--CollisionShape2D
Also it would be helpful to send a screenshot of your scene in the editor. Maybe the shape is wrong?
EDIT: I'm sorry for the late response. The reason is having custom collision detection like that isn't reliable. I would make the player a CharacterBody3D/KinematicBody3D, and put a collision shape as a parent of that. It will automatically do collision.