I have some really big problem. I try to read my csv files using CSVReader, but I have an error, "Script serailzation" What should I do? Please help me! Here is my code. I'm trying to check my path and folders name, but I can't fix it.
//CSVReader Script
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Text.RegularExpressions;
public class CSVReader
{
static string SPLIT_RE = @",(?=(?:[^""]*""[^""]*"")*(?![^""]*""))";
static string LINE_SPLIT_RE = @"\r\n|\n\r|\n|\r";
static char[] TRIM_CHARS = { '\"' };
public static List<Dictionary<string, object>> Read(string file)
{
var list = new List<Dictionary<string, object>>();
TextAsset data = Resources.Load(file) as TextAsset;
var lines = Regex.Split(data.text, LINE_SPLIT_RE);
if (lines.Length <= 1) return list;
var header = Regex.Split(lines[0], SPLIT_RE);
for (var i = 1; i < lines.Length; i++)
{
var values = Regex.Split(lines[i], SPLIT_RE);
if (values.Length == 0 || values[0] == "") continue;
var entry = new Dictionary<string, object>();
for (var j = 0; j < header.Length && j < values.Length; j++)
{
string value = values[j];
value = value.TrimStart(TRIM_CHARS).TrimEnd(TRIM_CHARS).Replace("\\", "");
object finalvalue = value;
int n;
float f;
if (int.TryParse(value, out n))
{
finalvalue = n;
}
else if (float.TryParse(value, out f))
{
finalvalue = f;
}
entry[header[j]] = finalvalue;
}
list.Add(entry);
}
return list;
}
}
You have a clear description of the problem in the console as I see on the first image.
You are trying to make the problematic call on assigning your data_lang
variable in the language
script. Change it with something like
class language : MonoBehavuiour
{
List<Dictionary<string, object>> data_lang;
void Awake()
{
data_lang = CSVReader.Read("lang");
// do your other staff here
}
}
how it is advised in the error message and it should work fine