I made an online rock-paper-scissors and I deployed my server with Heroku and the client with netlify. In the browser console I get this error: (https://i.sstatic.net/ykRGb.png). I've tried every fix that I found but nothing works or I get different error
My server code for reference:
const express = require("express");
const app = express();
const http = require("http");
const { Server } = require("socket.io");
const socketio = require("socket.io");
const cors = require("cors");
app.use(cors());
const server = http.createServer(app);
const routes = require("./routes");
app.use("/", routes);
let players = [];
let otherPlayerChoice = null;
let playerChoice = null;
// const io = new Server(server, {
// cors: {
// origin: "https://64372cd23c90670060779932--onlinerock.netlify.app/",
// methods: ["GET", "POST"],
// },
// });
const io = socketio(server);
// const cors = require("cors");
const corsOptions = {
origin: "*",
credentials: true, //access-control-allow-credentials:true
optionSuccessStatus: 200,
};
app.use(cors(corsOptions)); // Use this after the variable declaration
io.on("connection", (socket) => {
console.log(`User Connected: ${socket.id}`);
players.push(socket.id);
socket.on("join-room", (number) => {
socket.join(number);
});
const playerNumber = players.indexOf(socket.id);
socket.emit("playerNumber", playerNumber);
socket.on("disconnect", () => {
console.log(`User Disconnected: ${socket.id}`);
const index = players.indexOf(socket.id);
players.splice(index, 1);
});
socket.on("choice", (data) => {
console.log(`Player ${data.playerNumber} chose ${data.choice}`);
// Find the other player
const otherPlayer = players.find((player) => player !== socket.id);
// Get the other player's choice
socket.to(otherPlayer).emit("opposing-player-move", data.choice);
socket.on("test", (move) => {
otherPlayerChoice = move.choice;
playerChoice = data.choice;
// Determine the winner
let result;
if (playerChoice === otherPlayerChoice) {
result = "It's a tie!";
} else if (
(playerChoice === 0 && otherPlayerChoice === 2) ||
(playerChoice === 1 && otherPlayerChoice === 0) ||
(playerChoice === 2 && otherPlayerChoice === 1)
) {
result = `Player ${data.playerNumber === 0 ? 1 : 0} wins!`;
} else {
result = `Player 2 wins!`;
}
// Emit the result to both players
io.to(move.room).emit("game-result", result);
// io.to(otherPlayer).emit("game-result", result);
io.emit("disable-buttons");
});
});
});
server.listen(process.env.PORT || 5000, () => {
console.log("SERVER IS RUNNING");
});
What is wrong or does anybody know a fix for it?
socket.io requires you to explicity define CORS settings. You can do this by passing in a second argument when you initially create the socketio server. In your case, the following should work:
const io = socketio(server, {
cors: {
origin: "*",
methods: ["GET", "POST"],
credentials: true
}
});