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javac++openglogre3d

Is there any way how to use Java window and input with Ogre3D and c++?


I'm not very familiar with wrapping between Java and C++. But i need to wrap Java window input to c++ and get window context, that i assign to ogre. I know it's possible, because Ogre4J uses something similar.

"Use Ogre4j" isn't answer.


Solution

  • I never tried it because JOGL was easier to use but here, you have an example how to use opengl directly with Java. That should be similar with OGRE. I guess.
    Or you could look at Ogre4j and see how they get the native context from the Java window.