I want to duplicate the gameObject called "Damaged".
I want it to have the exact name, position and to be a child under the gameObject Boss. The whole idea is that every time I call a function, a gameObject should be created, that has an Animator with a single animation, then when the animation is played, there is an event which destroys that gameObject. I tried the obvious Instance solution and I get the object outside the parent class.:
GameObject duplicate = Instantiate(damageText, transform.position, transform.rotation);
animator.SetTrigger("Damage");
Overall, I need help to move the newly created gameObject as a child under the Boss object and trigger the animation for that gameObject. I tried searching it up, but I couldn't find anything.
Set the parent directly after creation and run the animator's Trigger.
GameObject duplicate = Instantiate(damageText, transform.position, transform.rotation, transform.parent);
animator.SetTrigger("Damage");
duplicate.GetComponent<Animator>().SetTrigger("Damage");