Hey guys I'm creating a game similar to farmville in java and I'm just wondering how would I implement the interactive objects/buttons that the user would usually click to interact with the game client.
I do not want to use the swing library (generic windows looky likey objects), I would like to import custom images for my buttons and assign button like properties to those images which would be used for the GUI.
Any advice? Any pointers? I can't seem to find that information through youtube or some other java gaming sites as they're only showing simple example using swing.
Any help would be deeply appreciated thanks!
Regards Gareth
You can use JButton, just override the paint
function. and draw what ever you want there. It takes a while until you get it at the first time how this works. I recommend you to read a little about the event-dispatching thread
(here is java's explanation)
And here is some code that I wrote so you have a simple reference.
import java.awt.Graphics;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
public class Test extends JButton implements ActionListener{
private static final long serialVersionUID = 1L;
Image img;
/** constuctor **/
public Test(String tImg, JFrame parent){
this.img = new ImageIcon(tImg).getImage();
this.addActionListener(this);
}
/*********** this is the function you want to learn ***********/
@Override
public void paint(Graphics g){
g.drawImage(this.img, 0, 0, null);
}
@Override
public void actionPerformed(ActionEvent arg0) {
// TODO do some stuff when its clicked
JOptionPane.showMessageDialog(null, "you clicked the button");
}
public static void main(String[] args) {
JFrame f = new JFrame();
Test t = new Test("pics.gif", f);
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
f.setLayout(new GridLayout(1, 1));
f.add(t);
f.setSize(400,600);
f.setVisible(true);
}
}