I'm kind of at a roadblock while trying to assign 3D grid points as vertices to Cells. The Cells should just contain 8 points as corner vertices.
I have created the grid without any issues, but cant seem to figure out how to sort the points to their according cells.
This sketch illustrates how the points are indexed:
One cube with 8 corner points would correspond to a Cell (ex. Cell0 would include points 0,1,3,4,6,7,9,10 as corner points).
The code should be something like this:
public class Cell
{
public int[] Index =new int[8];
}
public void makeCells()
{
numCells = (xSize - 1) * (zSize - 1) * (ySize - 1);
Cells = new Cell[numCells];
for ( int i = 0, j = 0; i < numCells; i++)
{
Cells[i] = new Cell();
for ( int k = 0; k <8; k++, j ++)
{
Cells[i].Index[k] = j;
}
}
}
I can't seem to get how to increment the indices properly so that they coordinate with the correct points. Any form of help would be appreciated!
I managed to index all of my vertices using the algorithm above. If anyone needs any further explanation please feel free to ask.