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c#unity-game-engineprocedural-generation

Unity - How to make a procedurally generated texture not pixelated?


I am using procedural world generation in my Unity game, I would like to make the texture on it not pixelated but the tutorial I'm following doesn't show how to fix that. I tried googling it but no one else seems to know how to fix it.

This is what it looks like:

But how can I make it look like:

Links:

Code

Tutorial


Solution

  • Okay I learned how to use shader graphs and that fixed it for me.