I have a Kotlin Multiplatform project where I want to use Events to control views.
The basic idea is this:
ViewEvent
is fired, which is subscribed to by the ViewController
ViewController
then tells the program what should be drawn on the screenIn theory, that sounds like it should work. In practice, what happens is that while it gets to the point where the ViewController
receives the event and reacts accordingly, the actual views are unaffected.
My ViewController
looks like this:
import androidx.compose.runtime.Composable
import com.tri_tail.ceal_chronicler.events.OpenCharacterSelectionViewEvent
import com.tri_tail.ceal_chronicler.ui.main_view.MainView
import com.tri_tail.ceal_chronicler.ui.main_view.MainViewState
import org.greenrobot.eventbus.EventBus
import org.greenrobot.eventbus.Subscribe
class ViewController {
private var mainViewState = MainViewState.TITLE
init {
val eventBus = EventBus.getDefault()
eventBus.register(this)
}
@Composable
fun draw() {
MainView(mainViewState)
}
@Subscribe
fun onOpenCharacterSelectionViewEvent(event: OpenCharacterSelectionViewEvent) {
mainViewState = MainViewState.CHARACTER
}
}
I debugged that, and was able to see that the mainViewState
changes, as expected. However, the draw()
function is never called again, and so the changed mainViewState
never arrives in the MainView
.
I've already tried making mainViewState
a mutableStateOf(mainViewState)
, but that didn't change anything.
Furthermore, I can't just call draw()
inside the onOpenCharacterSelectionViewEvent
, because it is not @Composable
, and adding that annotation to the method causes the build to fail.
At this point, I am not even sure whether what I am trying to do here can work this way. Can someone please help me out here?
I have also published a version of the code with the current non-working solution here: https://github.com/KiraResari/ceal-chronicler/tree/event-system
Okay, so after worrying at this for several days, I have now come up with a solution that works.
Basically, the reason why it doesn't work as I tried it is that the frontend lives in its own little world, and it is very difficult for something from outside that world to affect it.
However, it can be done using delegates. Basically, what I called the ViewController
in above is more of a MainViewModel
, and it needs to look like this:
import com.tri_tail.ceal_chronicler.events.OpenCharacterSelectionViewEvent
import org.greenrobot.eventbus.EventBus
import org.greenrobot.eventbus.Subscribe
class MainViewModel {
var state = MainViewState.TITLE
var updateState: ((MainViewState) -> Unit) = { }
set(value) {
field = value
updateState(state)
}
init {
val eventBus = EventBus.getDefault()
eventBus.register(this)
}
@Subscribe
fun onOpenCharacterSelectionViewEvent(event: OpenCharacterSelectionViewEvent) {
state = MainViewState.CHARACTER
updateState(state)
}
}
The other part of the magic happens in the MainView
, where the state
needs to be a remember
with a mutableStateOf(..., policy = neverEqualPolicy())
, and the delegate needs to be set like this:
import androidx.compose.runtime.Composable
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.*
import com.tri_tail.ceal_chronicler.models.main_view.MainViewModel
import com.tri_tail.ceal_chronicler.models.main_view.MainViewState
import com.tri_tail.ceal_chronicler.theme.AppTheme
import com.tri_tail.ceal_chronicler.ui.TitleScreen
import com.tri_tail.ceal_chronicler.ui.characters.DisplayCharacterSelector
@Composable
fun MainView(model: MainViewModel = MainViewModel()) {
var state by remember {
mutableStateOf(
model.state,
policy = neverEqualPolicy()
)
}
model.updateState = {
state = it
}
AppTheme {
when (state) {
MainViewState.TITLE -> TitleScreen()
MainViewState.CHARACTER -> DisplayCharacterSelector()
}
}
}
And that's all there is to it! Works like a charm, no extra libraries required.