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compilationunreal-blueprintunreal-engine5

Blueprint unloads all c++ components upon restart


Whenever I close and reopen the Unreal Engine 5 Editor, any blueprints on which I added C++ components removes the C++ components entirely. I reference many variables in the BP from that C++ component and when that happens I needa relink everything.This is what I see


Solution

  • Ion know why this happens, but starting the project from Visual Studio stops this from happening. Just a quick fix I found, hope this helps.