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assemblyscriptu64

Obtaining a random <u64> Integer in AssemblyScript


In the AsemblyScript book it mentions that Math.random() takes a seed and returns an <f64> value. I just need a random <u64> value. How do I achive that?

I tried

(Math.random() * 0xffffffffffffffff) as u64
<u64>(<f64>Math.random() * <f64>0xffffffffffffffff)
(<f64>Math.random() * <f64>0xffffffffffffffff) as u64

or with f64.MAX_VALUE in the place of 0xffffffffffffffff and whatnot.

but I keep getting 0.

I can get <U32> random values just fine but When I multiply two <U32> random values I get like 52 random bits and the rest is 0. I understand why this happens from my JS background, still from the typed struct and lower level abstractions of AS I hoped to get no friction.

How exactly I can obtain a <u64> random integer properly with AssemblyScript?

Edit:

I think I finally got it doing like

(<u64>(Math.random() * u32.MAX_VALUE) << 32) | <u32>(Math.random() * u32.MAX_VALUE)

but is this really how it should be done?


Solution

  • After reading your question, I decided to look into how AssemblyScript implements Math.random in the standard library, to see if I can get some inspiration to solve your problem.

    Funny, enough, it seems to use the murmurhash3 and some custom extra hashes. Right before the return, it reinterprets a u64 value into a f64, after some extra processing:

        let r = (s0 >> 12) | 0x3FF0000000000000;
        return reinterpret<f64>(r) - 1;
    

    I got curious if we can use that u64 value directly as a number in a random sequence, so I reworked the bits involved and posted it on github here, but the main function is:

    export function randomU64(): u64 { // see: v8/src/base/utils/random-number-generator.cc
      if (!random_seeded) seedRandom(reinterpret<i64>(0)); // TODO: for now, the seed is always 0.
      let s1 = random_state0_64;
      let s0 = random_state1_64;
      random_state0_64 = s0;
      s1 ^= s1 << 23;
      s1 ^= s1 >> 17;
      s1 ^= s0;
      s1 ^= s0 >> 26;
      random_state1_64 = s1;
      return s0;
    }
    

    A very brief test shows that, at least at a glance, it produces fairly good random results:

    Test randomU64 distribution. All values should be fairly close.
    Map(19) {
      0n => 987,
      1n => 495, -1n => 515, 2n => 542, -2n => 489,
      3n => 518, -3n => 495, 4n => 479, -4n => 510,
      5n => 513, -5n => 497, 6n => 473, -6n => 505,
      7n => 468, -7n => 528, 8n => 501, -8n => 472,
      9n => 519, -9n => 494
    }