I am trying to use winsock2 in asynchronous mode. I am able to send messages from client to server, but not from server to client. When I call recv on client side, nothing is received in the buffer.
Here is my client code
ClientSocket::ClientSocket (HWND& pHwnd)
{
WSADATA wsdata;
vSzIncoming = 0;
int error = WSAStartup (MAKEWORD(2,2), &wsdata);
vSocket = socket (AF_INET, SOCK_STREAM, IPPROTO_TCP);
error = WSAAsyncSelect (vSocket, pHwnd, WM_SOCKET, (FD_CLOSE | FD_READ));
vHwnd = pHwnd;
vIsConnected = false;
}
bool ClientSocket::ConnectToServer ()
{
SockAddr.sin_port = htons (20000);
SockAddr.sin_family = AF_INET;
SockAddr.sin_addr.s_addr = inet_addr ("127.0.0.1");
if(connect (vSocket, (LPSOCKADDR)(&SockAddr), sizeof (SockAddr)) == SOCKET_ERROR) {
vIsConnected = false;
return false;
}
vIsConnected = true;
return true;
}
void ClientSocket::SendMsg (const MessageGenerator& pMessageGenerator)
{
send(vSocket, pMessageGenerator.GetMessage ().Buffer (), pMessageGenerator.GetLength (), 0);
}
char * ClientSocket::ReceiveMsg ()
{
char temp[1024];
ZeroMemory (temp, sizeof (temp));
int inDataLength = recv (vSocket,
(char*)temp,
sizeof (temp) / sizeof (temp [0]),
0);
return temp;
}
Here's The Server code
WSADATA WsaDat;
int nResult=WSAStartup(MAKEWORD(2,2),&WsaDat);
Socket=socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);
SOCKADDR_IN SockAddr;
SockAddr.sin_port=htons(nPort);
SockAddr.sin_family=AF_INET;
SockAddr.sin_addr.s_addr=htonl(INADDR_ANY);
if(bind(Socket,(LPSOCKADDR)&SockAddr,sizeof(SockAddr))==SOCKET_ERROR)
{
}
nResult=WSAAsyncSelect(Socket,
hWnd,
WM_SOCKET,
(FD_CLOSE|FD_ACCEPT|FD_READ));
if(listen(Socket,(1))==SOCKET_ERROR)
{
}
//send part
String str ="1;yahoo;|";
send(Socket,str.Buffer(),str.GetLength(),0);
//receive part
case WM_SOCKET:
{
switch(WSAGETSELECTEVENT(lParam))
{
case FD_READ:
{
char szIncoming[1024];
ZeroMemory(szIncoming,sizeof(szIncoming));
int inDataLength=recv(Socket,
(char*)szIncoming,
sizeof(szIncoming)/sizeof(szIncoming[0]),
0);
String str(szIncoming);
wcsncat(szHistory,str.GetTChar(),inDataLength);
wcscat(szHistory,L"\r\n");
SendMessage(hEditIn,
WM_SETTEXT,
sizeof(szIncoming)-1,
reinterpret_cast<LPARAM>(&szHistory));
}
case FD_ACCEPT:
{
int size=sizeof(sockaddr);
Socket=accept(wParam,&sockAddrClient,&size);
}
Please help me
It's difficult to say where your problem is. The best solution is to systematically remove all possible roadblocks:
recv
. If there is an error your buffer is untouched so an "empty" string is returned.Also there is one rather big mistake which you should correct immediately in your code:
char * ClientSocket::ReceiveMsg ()
{
char temp[1024];
ZeroMemory (temp, sizeof (temp));
int inDataLength = recv (vSocket,
(char*)temp,
sizeof (temp) / sizeof (temp [0]),
0);
return temp; // ** don't return a local memory "object" **
}
Don't do that. Either return a duplicate using _strdup or use and return your "String"-object. Of course, if you're using _strdup
the caller has to free the memory with the appropriate function (free
). Ah yes, the third possibility is to just expect the buffer to be given as a parameter like recv does already.