I am trying to draw a rectangle for each element of an array using HTML5 Canvas.
Here is my code, it doesn't draw anything to the canvas:
let x_arr= [100,200,300]
let y_arr= [200,300,400]
var canvas= document.getElementById("myCanvas")
var cursor= canvas.getContext("2d")
cursor.fillStyle = "#FF0000";
cursor.fillRect(50, 50, 4, 4);
cursor.stroke()
function draw_element(item, index){
cursor.rect(item, y_arr[index], 10, 10)
cursor.fill()
}
setInterval(x_arr.forEach(draw_element), 1000)
Note that I want to update the drawing every second that's why I called the forEach() in the setInterval()
setInterval
takes a function as an argument
let x_arr = [100, 200, 300]
let y_arr = [200, 300, 400]
var canvas = document.getElementById("myCanvas")
var cursor = canvas.getContext("2d")
cursor.fillStyle = "#FF0000";
cursor.fillRect(50, 50, 4, 4);
cursor.stroke()
function draw_element(item, index) {
cursor.rect(item, y_arr[index], 10, 10)
cursor.fill()
}
setInterval(() => x_arr.forEach(draw_element), 1000)
<canvas width="500" height="500" id="myCanvas"></canvas>